Showing posts with label App. Show all posts
Showing posts with label App. Show all posts

Dec 14, 2014

Broadcom WICED™ Sense - 開發環境、程式編譯與載入

Broadcom WICED™ Sense可以WICED Smart SDK開發程式,寫入WICED Sense Tag (感應裝置)。

Jan 4, 2014

Ubuntu Lesson 01 - Mapping Apps with Windows

Ubuntu is really good since Apps widely used in Windows were already installed.
View Ubuntu Software Center to know what kinds of Apps you already owned
and install novel Apps like App Markets.

Mar 16, 2013

Use Google Glass to date with girls


This video is so funny that depicts the future applications of using Google Glass. It's a knowledge engineering process for collecting data and mining knowledge according to the application scenario. In fact, the video's imitations on using Google Search is not enough to provide information for talking on time. For example:  
  • If you can get search results about the girl in the first page, she should be famous. Do you have chance to date with her?
  • Would normal girls date with a guy who frequently murmurs words "google", "take picture", "ok", ...?
  • How to control the screen page up/down and click? Take glimpses or track the eye? I think normal girls absolutely reject the freak.

Following video gives more creative ideas for Google Glass apps. Do you like this kind of life?

Jan 8, 2013

App Store超過400億次下載 ( CUPERTINO, California―January 7, 2013―Apple)



The 10 billionth app downloaded was a game called Paper Glider, a free app snagged by Gail Davis of Orpington, Kent, UK. As promised in the highly publicized “App Store Countdown to 10 Billion Apps” campaign, Gail will receive a $10,000 iTunes Gift Card.
From: http://www.sync-blog.com/sync/2011/01/its-official-app-store-hits-10-billion-downloads.html

之前達到100億次下載是2011年一月,也就是說,照目前氣勢,Apple Store每年200億次下在是基本數量。這還不包括更新和重複下載的次數。(*40 billion unique downloads excluding re-downloads and updates.)


根據Apple官網公布的消息:App Store Tops 40 Billion Downloads with Almost Half in 2012,以下數據可以參考。

  • 夫妻檔 (Imangi Studios) 開發的game "Temple Run": downloaded more than 75 million times
  • 開發App可以收入一億美金,但不知是多大的公司?Backflip Studios and Supercell, two emerging game development studios, brought in over $100 million combined for their leading freemium titles DragonVale and Clash of Clans
  • 超過百萬次下載的,你玩過幾個?Uber, Flipboard, HotelTonight, and AirBnB attracted millions of users on iOS
  • 775,000 apps to iPhone, iPad and iPod
  • 155 countries around the world,
  • more than 300,000 native iPad apps available


但對於後續開發者來看,要如何獲利?如何從近百萬的Apps數量中冒出頭?冒出來後,如何留住客戶(產品好、服務好、設計好 ...),以維持住曝光率?目前很多都是遊戲類賺錢,但是這是持久該於行動裝置上使用的Apps嗎?還是該思考適合行動裝置學習知識的Apps,這才是根本之道?畢竟每個人都該不斷學習,連小孩都懂。