Mar 2, 2013

Chrome "Super Sync Sports": HTML5 game makes kids happy


Chrome Super Sync Sports: Sync your mobile to your computer to Run! Cycle! Swim! Choose from 50 athletes and get racing! Play solo or challenge friends.

Based on technology integration on HTML5, CSS3, WebSockets, and Google App Engine, this game should be the best demo for recent Mobile Web applications.
  • All client/server services are WebKit compatible, so that you just connect the URL and play the game.
  • In a game pool, at most four players (client-sides) just user their smartphones or tablets to connect the URL (http://http://chrome.com/supersyncsports/#/en-US/) and input the code for the selected game. Chrome, Safari, or other WebKit-based browser (maybe) are workable to play the game.
  • The Mobile Web tech also supports good experiences on gestures defined in three sports.
  • Although the user interaction is not as good as native apps or online games (install modules on client desktops), it proves Mobile Web is approaching to the UX (User eXperience) of native apps.
  • The most successful part is the "clipart & visual art" jobs, 50 avatars with animations on loss or win are very cute and really attract kids to enjoy and to be exciting.
It's a little pity that the services is not stable on connections. Sometimes, one or two players may disconnect, and the game may be disconnected so that all players must reload and reconnect.

When I watched the demo video, I totally guess right technologies applied in the games and mobile devices. The only one miss is "why not use QR codes?" Input 5-char code is easy. However, if one creates the game, the page can present "4 QR codes" so that each player takes a photo on one QR code to get one of four players. In this way, it will be more interesting.

No comments :

Post a Comment